Our overall goal was to explore what was already exsisting in terms of character creation. We explored several different websites and took notes on what we saw, what patterns there were, etc. After that we decided on a low-poly theme for our models and website.
With a semi solid idea in mind for our character creator, we started playing around with different softwares. We layed out plans for our website as well as ideated designs for our models.
My action research was to look for different 3D softwares to explore. The three main ones I looked at was Blender, Womp and Spline. Overall I liked Blender the best and it passed my internal criteria for picking the right software.
In terms of group work, our exectutive function has been pretty good so far. Natasha and I collaborated on calls throughout project 1 and we both know what is required of us for this project.
In individual terms I am nervous to start this project. Blender is a very overwhelming software to learn and i'm scared I will fall behind. My plan is to mess arounf with blender for a couple of hours twice a week (not including classtime) in order to get proficient faster.
PLACEHOLDER TEXT, replace this with an actual description of your proposed concept
The purpose of my research was to find a good platform to preform all our 3D modelling on. In order to decide what platform to use I decided on three main criteria points
1. Can I add images and textures on my 3D model?
2. Are there tutorials that are recent and accurate?
3. Are there any paywalls/ limitations?
I think after playing around with all the different softwares and such, I will stick with blender. Blender seems so be the smoothest software out of the three I explored and there are no paywalls unlike the other two. I can see myself having problems with Blender, especially trying to get used to it. It feels daunting but the videos I found for it should help me along. As long as I fiddle with Blender for a couple hours multiple times a week, I should be fine.
After some debate we are going to alter our idea based on the feedback we received. In order to simplify our models and our customization. We switched to making animals instead of people. Creating animals lessens the scope but keeps our individual goals. Me personally I like the idea with the animals because it gives me the opportunity to mess around with different kinds of shapes.
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